Engineered for Pros.
Designed for Beginners.
NXVR Studios
Bridging the Gap Between Real, and Unreal.
We’re building the next generation of mixed reality and 3D solutions for users and developers alike. From blendshape management and runtime audio interfaces to point cloud optimization, we’ve got solutions to enhance your 3D and mixed reality experiences.
Why Us?
Every asset we offer for sale is actively used and iterated upon in our own 3D, VR and mixed reality games!
With our diverse portfolio of dev-tools, we’re helping shape the next wave of mixed reality applications.
Our Unity Assets
Advanced blendshape (morph/ shape key) management tool for unity game characters utilizing scriptable objects to create a universal system for animation, automation, optimization, and randomization.
Blendshape based eye movement system for easily automating micro eye movements and blinking. It also includes proximity, collision and state triggers for more advanced runtime reactions like eye pokes, sleeping and death.
Automate and easily control breathing and heartbeat / pulse animations using blendshapes. Includes a state management system that can be controlled at runtime to change heart rate and breathing intensity.
Dynamic emotional states for characters visualized at runtime by blendshape based expression animations. Use our collection of no code triggers or listeners to modify emotional states or create custom logic.
Easily create your own master dials and presets for expressions and multi-blendshape modifications using a familiar array style interface. Ideal for character meshes that lack pre defined full face expression morphs.
Create and manage triggers that change specific morph / blendshape states without needing to custom code. Includes object rotation, object movement, velocity, collisions, proximity, and UI controls.
Batch create a nearly infinite amount of unique character variations from a single mesh using the hierarchy system scriptable blendshapes. Includes a on-click runtime randomization system for your character UI.
Optimize character meshes at runtime and in the editor with granular precision by baking blendshapes that aren't required for runtime animations. Enables blendshape name editing, blendshape deletion and reorganization.
Quickly create and manage complex character customization UIs by bulk creating sliders and panels from sriptable blendshape data sets. Automate blendshape UI mapping and panel navigation from the inspector.
Automatically sync blendshape values across meshes. Ideal for clothing, eyelash meshes and hair. No prop blendshapes? No problem. Automatically create deformation based corrections for form fitting items.
No code trigger and reaction system for animating facial expressions as reactions to runtime events. Ideal for smoothly triggering reactions for pain, surprise, shock and fear. Use collision, proximity or custom listener.
Automate game-ready optimizations for Daz3D models including material consolidation, texture atlasing, mesh resolution modification, LOD settings and mipmap creation. (Currently for Genesis 8)
NXVR Studio
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