Coming Soon!
Ultimate Blendshapes 3 is designed to be the new industry standard solution for managing blendshapes/ morphs / shape keys in Unity.
The bundle Includes 12 individual assets that work in tandem with each other. Every element of blendshape management has been covered in this comprehensive package. The days of frustration with unity’s default blend shape management systems are over!
Click the button below to join the waiting list so you don’t miss the massive half-price launch sale!

Built-in Render Pipeline
Unity Versions 2021.3 LTS or newer
Universal Render Pipeline
Unity Versions 2021.3 LTS or newer
High Definition Render Pipeline
Unity Versions 2021.3 LTS or newer
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Our Unity Assets

Advanced blendshape (morph/ shape key) management tool for unity game characters utilizing scriptable objects to create a universal system for animation, automation, optimization, and randomization.

Blendshape based eye movement system for easily automating micro eye movements and blinking. It also includes proximity, collision and state triggers for more advanced runtime reactions like eye pokes, sleeping and death.

Automate and easily control breathing and heartbeat / pulse animations using blendshapes. Includes a state management system that can be controlled at runtime to change heart rate and breathing intensity.

Dynamic emotional states for characters visualized at runtime by blendshape based expression animations. Use our collection of no code triggers or listeners to modify emotional states or create custom logic.

Easily create your own master dials and presets for expressions and multi-blendshape modifications using a familiar array style interface. Ideal for character meshes that lack pre defined full face expression morphs.

Create and manage triggers that change specific morph / blendshape states without needing to custom code. Includes object rotation, object movement, velocity, collisions, proximity, and UI controls.

Batch create a nearly infinite amount of unique character variations from a single mesh using the hierarchy system scriptable blendshapes. Includes a on-click runtime randomization system for your character UI.

Optimize character meshes at runtime and in the editor with granular precision by baking blendshapes that aren't required for runtime animations. Enables blendshape name editing, blendshape deletion and reorganization.

Quickly create and manage complex character customization UIs by bulk creating sliders and panels from sriptable blendshape data sets. Automate blendshape UI mapping and panel navigation from the inspector.

Automatically sync blendshape values across meshes. Ideal for clothing, eyelash meshes and hair. No prop blendshapes? No problem. Automatically create deformation based corrections for form fitting items.

No code trigger and reaction system for animating facial expressions as reactions to runtime events. Ideal for smoothly triggering reactions for pain, surprise, shock and fear. Use collision, proximity or custom listener.

Automate game-ready optimizations for Daz3D models including material consolidation, texture atlasing, mesh resolution modification, LOD settings and mipmap creation. (Currently for Genesis 8)
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